Ever wanted your Visual Novel to mimic the lore clarifying tooltips you see in Obsidian games like Pentiment, Tyranny and Avowed? This piece of code will help you do just that!


If you want to see how it looks, give the web build a play.


Just drop the file into your renpy project and follow the instructions at the top of the file.


I was inspired to make this after seeing this amazing tool from gabmaag also submitted to MVNA, so please also check it out!


Check me out online on bluesky and other places.

Or check out my SWAK entry Fool Me Once:

Published 2 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorNaoimh Murchan
Made withRen'Py
TagsRen'Py, tool
Asset licenseCreative Commons Attribution v4.0 International

Download

Download
inline_tooltip.rpy 4.4 kB

Install instructions

Put the inline_tooltip.rpy file inside your game folder. Follow the instructions at the top of the document. If you're using Ren'Py's default UI, Steps 1 & 2 should be enough.

Comments

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This is great, amazing work!!! <3

(1 edit)

this is really useful & simple to understand! thank you for sharing.

(one thing that might come up is if you use keyboard navigation like arrow keys instead of mouse to hover, the tooltip may show in an odd place/cut off the screen since it is currently based only on mouse pos, but this can easily be edited on the user side by either making it display in a fixed position or ensuring the position is never below/above a certain amount)

Oh gosh, fantastic point! I'll look into trying to account for that next time I update this!